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This thread to to chronicle my sts2 setup for the Mk1. Since I can't find a ton of info for street tire setup for the Mk1 Mr2 (Ton's on info on CRX's and Miata's) I'm asking help from the more experienced persons on this forum.
Starting point:
Car: 88 Toyota Mr2 NA Hardtop with all power options
Suspension:
Koni Yellow's
Ground Control coilovers with 250Lb's Front 400lbs rear Springs
SusTech Sway bars front(second hole) and rear(full soft).
Tires:
195/50/15 Bridgestone Re01r's on 15x7 +35 offset wheels
Alignment:
Front:
Caster 5
Camber -2.7
Toe right between 1/8 and 1/16 out
Rear:
camber -2.5
Toe 1/16 in
Information up to date:
Starting point:
Car: 88 Toyota Mr2 NA Hardtop with all power options
Suspension:
Koni Yellow's
Ground Control coilovers with 250Lb's Front 400lbs rear Springs
SusTech Sway bars front(second hole) and rear(full soft).
Tires:
195/50/15 Bridgestone Re01r's on 15x7 +35 offset wheels
Alignment:
Front:
Caster 5
Camber -2.7
Toe right between 1/8 and 1/16 out
Rear:
camber -2.5
Toe 1/16 in
Information up to date:
XHead said:We?ll take this a step at a time:
Ok, so its a pure competition car. No/little compromise. So the starting point is a target "total roll". As a general rule a strut car doesn't react well to body roll due to camber issues and lateral roll center movement. A target of 1.5~1.75 degrees total roll is typical. Total roll is a function of grip, wheel rate, moment arm length and roll stiffness. Keeping the car flat also minimized the severe bump steer issue the Mk1 chassis has.
We'll start with grip. Current generation STS tires are going to generate something in the 1.1g of grip, vs 1.3+ of say a Hoosier A6. So the STS car will require slightly less roll stiffness than a CSP car to achieve the same total roll. We need some roll to give the driver feedback and prevent the outside tires from being overloaded on turn-in and transition. Shocks will play a key roll here.
Next is ride height because that determines the length of the moment arm (the distance between the roll axis and CG). The CG acts through the moment arm (like a lever) to roll the car about the roll axis. The roll axis is the line drawn through the front and rear roll centers. The CG height is basically fixed in relation to the body but the roll axis is a function of the control arm and strut angle and therefore ride height. The roll axis height drops at a significantly higher rate than ride height. So we have to be careful about how low the car goes.
Before we can choose spring/bar rates we need to set the ride height to determine roll axis height and therefore moment arm length. Ideally, we want the roll axis to be 1 to 2 inches above ground with the rear at about 1" and the front at about 2". Since we won't be modeling the car in software, our target is to simply have the roll centers above ground level and that the front be above the rear so the roll axis is reclined toward the rear of the car.
So our starting point is to deal with the things that we can?t really change easily. Spring/bar rates are free so we can choose rates that work with the rest of the setup. Ride height is basically free so we can raise/lower the car to our advantage. What we can?t change as per the STS rules is the control arm geometry. So we need to set the control arm angle to optimize roll axis location and camber curve. In reality, its not control arm angle but instead the angle of the line between the inner control arm pivot bolt and the center of the outer ball joint. You can clearly see the front ball joint pivot is well above the centerline of the control arm. Same for the rear but somewhat less offset.
To achieve our previously stated geometry, we want the front virtual control arm (the line between the inner pivot and the ball joint center) to be roughly parallel to the ground. In the rear, the ball joint should be slightly above (maybe ??) the inner pivot. Unfortunately, this is likely to set the nose of the car noticeably higher than the rear. This may be adjusted later when we know the severity of the body?s rake. Actual ride height and roll center location will be effected by tire diameter. This virtual control arm angle is about the best compromise location to optimize the camber curve assuming less than 2 degrees of body roll. Its doesn?t address the bump steer problem but that will be addressed later.
-Steve
XHead said:MicaCeli said:Very good info..... Did you want to start a new thread on how to set up a MR2 to handle? I know you have the knowledge and I would love to trial and report back on car setup (like the ES MK2 guys)
So what you are saying is that the front arm should be parallel to the ground and the inner pivot on the rear should be LOWER then the outer ball joint by about 1/4"? (Did I read this right, because most of the info on this site states that the arms should never be pointed 'UP' towards the wheel. Just the info I keep getting here.)
This could be done I think and I have enough adjustment to do it.
The normal assumption is; you don't want the virtual control arm past horizontal. However, (and you have me getting ahead of myself a little here) what most people are worried about when they say this is camber gain. They assume, when the control arms are past horizontal, the camber gain starts going negative. This isn't exactly accurate.
The camber curve starts going negative when the angle between the virtual control arm and the strut becomes greater than 90 degrees. Because the strut is not vertical (it leans toward the centerline of the car) when the virtual control arm is parallel to the ground, the angle between the virtual control arm and the strut is less than 90 degrees. So you have a small amount of travel to use before the camber curve goes positive. This is also another reason we want total roll less than 2 degrees. Less deflection minimizes the negative geometry change.
Later, we will discuss the angle of the strut and at that time, will likely raise the rear end to bring the virtual control arm back to level. The rear roll center location may be adjusted my increasing the strut angle from the vertical (this also lowers the roll center).
-Steve